Sep 23, 2006, 01:39 AM // 01:39
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#341
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Sure, but the preorder one not only looks cool but comes with an Enchanting mod
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Oct 01, 2006, 11:32 PM // 23:32
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#342
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Banned
Join Date: Jul 2006
Guild: Atomik Fear [aF]
Profession: W/E
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nvm...anyways, doesnt your build take terribly long with the smites killing one at a time with IW lambada?
Last edited by krypt1200; Oct 02, 2006 at 12:25 AM // 00:25..
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Oct 02, 2006, 05:49 AM // 05:49
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#343
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Yes Krypt, my build does take quite awhile, with a scythe the speed is drastically increased.
The advantages are the build is cheap to set up, easy to learn, and can thus provide some fun for mesmer primaries.
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Oct 02, 2006, 09:33 AM // 09:33
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#344
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Would a Mo/Me using these skills and not being a 55hp be able to perform this build.
Last edited by NinjaKai; Oct 02, 2006 at 09:40 AM // 09:40..
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Oct 02, 2006, 11:37 AM // 11:37
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#345
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Do you mean a Mo/Me with not 55 as in spirit bonder? Since I posted a spirit bond build on the front page, I don't see why not. It would just be slower. For the other builds, it depends on the area...
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Oct 02, 2006, 08:13 PM // 20:13
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#346
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Academy Page
Join Date: Jul 2006
Location: Under my bed
Guild: Legion of the Elite Dragons[LED]
Profession: W/Mo
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Quote:
Yes Krypt, my build does take quite awhile, with a scythe the speed is drastically increased.
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Don't you mean decreased? Or is using a sword or axe with 20% enchant mod faster somehow?
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Oct 02, 2006, 10:58 PM // 22:58
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#347
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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Quote:
Originally Posted by Doom Runehammer
Don't you mean decreased? Or is using a sword or axe with 20% enchant mod faster somehow?
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speed is increased, run time is decreased
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Oct 02, 2006, 11:06 PM // 23:06
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#348
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Academy Page
Join Date: Jul 2006
Location: Under my bed
Guild: Legion of the Elite Dragons[LED]
Profession: W/Mo
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Ah, thx for clearing that one up I gotta start paying more attention in grammar....
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Oct 02, 2006, 11:13 PM // 23:13
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#349
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Banned
Join Date: Jul 2006
Guild: Atomik Fear [aF]
Profession: W/E
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On guildwiki, is a mesmer/monk uw farming build, that not only uses iw but uses conjure nightmare or something that gives -8 degen, would this build be slightly faster?
Only drawback to that is being based on spirit bond, the graspings ALWAYS seem to be a problem.
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Oct 03, 2006, 06:54 AM // 06:54
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#350
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Without doubt an additional hex would do additional damage and make the run faster. With 5AL (assuming you have that armor) and SV to stop flurry as much as possible, grasps wouldn't be a threat.
The ele-res slot is a bit of a variable if you can work without it.
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Oct 03, 2006, 10:21 PM // 22:21
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#351
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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would double echo or just 1 echo empathy do more dmg then IW?
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Oct 04, 2006, 08:20 AM // 08:20
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#352
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The problem with empathy is you're not going to as effectively be able to fight smites that use smite hex, or the caster mobs that heal with aura of restoration.
It's a viable skill if you're only facing aatxes, but also requires another stat line.
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Nov 16, 2006, 03:49 PM // 15:49
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#353
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Pre-Searing Cadet
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So which one of the builds is now obsolete? Does the 1st one still work? You said that this build is not applicable to some extant after the 1st build and before the 2nd build, so im not sure which one works.
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Nov 16, 2006, 10:18 PM // 22:18
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#355
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Pre-Searing Cadet
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so i suppose they both work? Im not sure about this but i dont think you need a max weapons since IW deals a set amount of damage anyway, as long as you have a enchantment increase mod you should be good?
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Dec 24, 2006, 11:27 PM // 23:27
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#356
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Ascalonian Squire
Join Date: Jun 2006
Guild: Blood brother 4 Ever
Profession: R/
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So you can still do it with a scythe and healing breeze instead of spirit bond?
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Jan 20, 2007, 01:55 AM // 01:55
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#357
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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i don't think the update would affect this too much. The enemies should have 0 energy by the time AV or SV ends right? and by the time u cast it again they have maybe 8 energy and cast maybe one skill. Its maybe one step backwards but seems okay.
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Jan 20, 2007, 02:49 AM // 02:49
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#358
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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I see you're using spirit bond, is it still usable after the nerf where it only lasts for 10 hits?
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Jan 20, 2007, 04:45 AM // 04:45
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#359
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Raged Out
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havent tested the AV and SV nerf yet because we havent had favor but i think that it should still work you will most likely just have to cast the spell twice as much which will become a pain in the ass but it SHOULD work.
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Jan 20, 2007, 06:54 AM // 06:54
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#360
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Ascalonian Squire
Join Date: Feb 2006
Guild: GOL
Profession: Mo/
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A much bigger problem with the changes is that rend enchantments now casts in 1 second.
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